Xenoblade Chronicles 3 Dev Used Procedural Generation To Manage 100,000 Different Assets

Published on:

No, it’s not generative AI.

Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the critically-acclaimed Switch RPG.

As detailed by CG World (thanks, VGC), Monolith Soft’s map model designer Yoichi Akizuki, support engineer Mitsuhiro Hirose, and programmer Takashi Shibahara all discussed how the studio started incorporating software such as Houdini to aid in procedural generation.

Read the full article on nintendolife.com



Source link

Related