Square Enix Dodges DLSS 5 confirmation for Final Fantasy VII Revelation, but Targets ‘Much Smoother’ PC Version than Rebirth

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In our fresh, exclusive interview with Square Enix’s Naoki Hamaguchi, Kai asked the Game Director whether the PC version of Final Fantasy VII Revelation would support the new NVIDIA DLSS 5 3D-Guided Neural Rendering technology. Hamaguchi didn’t commit either way, but he did commit to ensuring that the PC version of the game runs significantly better than Final Fantasy VII Rebirth.

Please look forward to our future announcements on that. In terms of the PC version, we’re still working on the recommended specs. But we do have a goal to make the PC version run a lot more smoothly than Rebirth did, and we’re trying a lot of different things right now.

Actually, both Final Fantasy VII Remake (Part 1) and Rebirth (Part 2) were affected by stuttering on PC, and it fell to modders to “fix” the performance as much as possible. Anyway, there’s reason to hope the third and final installment in the remake trilogy will be better, mostly because it was not developed for PlayStation 5 first. Hamaguchi-san actually talked about the multiplatform development approach for Final Fantasy VII Revelation in the interview:

It’s definitely not an easy feat to bring that kind of open world exploration to a portable device like the Switch 2. But our team’s experience porting Final Fantasy VII Rebirth to Switch 2 was incredibly helpful, because we already had that knowledge and expertise.

Most of the development work is done first on PC or PS5, because those are the platforms we’re most familiar with. But when we do the main development on those platforms, I direct my team that we’re not going to make any compromises just because we’re porting to lower-spec platforms. Alongside the main team, there’s a team dedicated to porting. They take the assets built on PC and PS5, and it’s their responsibility to work out what adjustments need to be made: what to do with the textures, the polygon level, whether to adjust the shading level, and how much optimization they can do.

The important thing is that we’re not directing the main development team to build things at a lower resolution so it runs properly on Switch 2. Their creativity isn’t hindered by the fact that we’re releasing multiplatform, because the porting team knows what they’re doing. They’re very talented individuals.

As a reminder, the game will still run on Unreal Engine 4 because the developers wanted to keep their existing workflow, which certainly sped up the development. Final Fantasy VII Revelation is out on April 8, 2027, and you can read Francesco’s glowing new hands-on preview here.


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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief.

In the last decade, he has coordinated the overall output of Wccftech’s gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews.

Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications.

His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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