Silent Hill F will be a great showcase of what Unreal Engine 5 can deliver with proper work in terms of image quality and performance, judging from some early impressions.
In a new video shared on YouTube today, the tech experts at Digital Foundry revealed that the PC and PlayStation 5 build available during Gamescom last month behind closed doors did an excellent job showing how the engine by Epic is fully capable of delivering clean image quality and stable performance with no stuttering. The game’s performance, in particular, sounds impressive for a game powered by the engine, as it ran at stable 60 FPS on base PlayStation and PC, though not at native 4K resolution, with 30 FPS-locked cutscene that still managed to look great thanks to a very good usage of motion blur. Better yet, none of the obnoxiuous stuttering issues too often seen in Unreal Engine 5-powered games were present, which definitely sounds promising. The game looked so clean, without the typical temporal noise seen in other games, and ran so well that it was almost difficult to tell it is powered by Unreal Engine 5, according to Digital Foundry, although a more in-depth look revealed the use of software Lumen which delivers great lighting in the vast majority of scenarios.
It’s definitely great to hear how Silent Hill F will deliver on the technical front, as it is the first brand new entry in the series to be released as part of Konami’s revival of the franchise. It is also set to be among the most unique entry in the series to date, featuring combat mechanics like dodging and a stamina bar which many thought were influenced by FromSoftware’s Souls series. This, however, isn’t exactly the case, according to producer Motoi Okamoto, as similar mechanics not only were featured in past entries in the series in some form, but they also aren’t exclusive to the soulslike genre.
Silent Hill F creeps worldwide on PC and PlayStation 5 on September 25.

