Debunker’d.
Missile Command Delta, from developers Mighty Yell (The Big Con) and 13AM Games (Runbow), is an experience of two halves.
The first is a turn-based strategy take on the classic Dave Theurer-developed arcade game Missile Command; one that shouldn’t work in theory, but genuinely does. The second is a misguided attempt to add context to the strategy gameplay by placing you in an underground bunker with a group of friends, forced to unlock its mysteries via first-person perspective. Frankly, I wish this second half had been left on the cutting room floor.
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