Review: Front Mission 3: Remake (Switch) – Didn't Get The Love & Time This Tactical RPG Deserved

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Wanzer more unto the breach.

Every time I pick up the Front Mission series, I am rooting for it. Mechs (wanzers, in this case) are always cool and I always love a good tactical RPG. However, Front Mission 3: Remake doesn’t just manage to put me off with its deeply frustrating combat mechanics; it feels like a haphazard and even insultingly bad remake once you start digging a little deeper below the surface.

Just like in the previous two remakes for Switch, Front Mission 3: Remake is a grid-based tactical RPG where players control a squad of mechs designed for war. These wanzers move around the battlefield and engage with enemies in melee or ranged combat. Each unit has multiple health bars for different parts. Knock out the legs and their movement speed will slow to a crawl. Knock out an arm and the weapon it holds will be disabled. In this outing, wanzers also have a Pilot health bar, which can affect morale and even see characters forcibly ejected from their mech.

Read the full article on nintendolife.com



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