Back in June, Remedy Entertainment shared preliminary minimum and recommended system requirements for CONTROL Resonant. Today, though, with just over two weeks until the game’s launch, the Finnish studio has revealed the full PC specs, including presets such as Enthusiast, Ray Tracing Minimum, Ray Tracing Recommended, and Path Tracing Enthusiast.
| SPECS | MINIMUM | RECOMMENDED | ENTHUSIAST | RAY TRACING MINIMUM | RAY TRACING RECOMMENDED | PATH TRACING ENTHUSIAST |
|---|---|---|---|---|---|---|
| Resolution | 1080p | 1440p | 2160p | 1080p | 1440p | 2160p |
| Target FPS | 30 FPS | 60 FPS | 60 FPS | 30 FPS | 60 FPS | 60 FPS |
| Upscaler Preset | Quality | Balanced | Performance | Quality | Balanced | Performance |
| Graphics Preset | Low | Medium | High | Low | Medium | High |
| Ray Tracing Preset | Off | Off | Off | Low | Medium | High |
| GPU | NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT / Intel Arc A580 | NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT / Intel Arc B580 | NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT | NVIDIA GeForce RTX 2060 SUPER / AMD Radeon RX 6600 / Intel Arc A580 | NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 9070 | NVIDIA GeForce RTX 5080 |
| VRAM | 6 GB | 8 GB | 10 GB | 8 GB | 10 GB | 12 GB |
| CPU | Intel Core i5-8500 / AMD Ryzen 5 3500 | Intel Core i7-10700 / AMD Ryzen 7 3700X | Intel Core i7-10700 / AMD Ryzen 7 3700X | Intel Core i7-8700K / AMD Ryzen 5 3600X | Intel Core i7-10700 / AMD Ryzen 7 3700X | Intel Core i7-10700 / AMD Ryzen 7 3700X |
| RAM | 16 GB |
| OS | Windows 10/11 64-bit |
| Storage | 120 GB SSD |
| PC Features |
|---|
| Uncapped Framerate |
| NVIDIA DLSS 4.5 and AMD FSR 4.1 Upscaling and Frame Generation |
| Ray Tracing and Path Tracing Support |
As a reminder, CONTROL Resonant is powered by the studio’s proprietary Northlight Engine technology, originally used in 2016’s Quantum Break and all of Remedy’s latest releases since then. There’s little doubt that the game will be another graphics showcase on high-end PCs, especially with path tracing enabled, but the specs also suggest it’s well optimized on the lower end.
During the recent gamescom, I watched a hands-off presentation and interviewed Senior Level Designer Arhi Makkonen, coming away from the appointment even more excited for the game than I already was. Look forward to Wccftech’s full review next week.
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