Ready or Not Soars Past 1 Million Copies Sold On Console In Four Days, Brings Total Sales Past 10 Million

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VOID Interactive’s Ready or Not has surpassed 1 million copies sold on consoles, just four days after its console launch, which brings the game’s total sales past 10 million, after it hit 9 million copies sold on PC earlier this year.

When we launched Ready or Not on PC, it took about 36 days to reach 1 million units sold. On console, it took about 3.6 days. I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment — and one we don’t take for granted,” said developer and publisher VOID Interactive’s chief executive officer, Julio Rodriguez, in a press release. “Game reviews are holding strong as we head into our first weekend, and the team is already hard at work ironing out issues and continuously improving the experience. To our players, partners, and everyone who believed in the project — thank you.

VOID Interactive’s chief operating officer and creative director, Stirling Rank, added, “The response from console players has completely blown us away. Going from the days of excitement from our Early Access trailer blowing up on PC to seeing the community grow globally so much across platforms  is humbling, but  testament to the incredible dedication of the entire VOID Interactive team to make this vision a reality for Ready or Not.

While the console launch has quickly been the next chapter of success in Ready or Not’s story, it’s also been another chapter marked with controversy. The console release came with an update and changes that some players considered to be censorship, with certain aspects of gore, nudity, and violence changed in both the console and PC versions of the game. VOID Interactive maintains that the changes were “to support stability and align with policies enforced by global platforms and age rating bodies.”

VOID Interactive has always emphasized that Ready or Not is a “hyper-realistic tactical FPS,” and the changes ranging from victims in one level being nude, to now being partially clothed, to a child no longer appearing as having been dismembered post-mortem seem to clash with what players believed the original vision of the game to be.

While players on Steam have taken to review-bombing the game to show their displeasure, it’s clear that this uproar hasn’t had an overtly negative impact on sales. If you’re also dissatisfied with the changes, a player released a mod that reverts the changes to how the game was pre-console launch just 20 minutes after the update went live.



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