PlayStation 6, Xbox Next Won’t See Widespread Adoption Of DirectX 12 Work Graphs, Especially in the Cross-Gen Period

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Though the DirectX 12 Work Graphs feature will be part of next-gen game development, it won’t see massive adoption on PlayStation 6 and the next generation Xbox, especially in the cross-generation period.

Speaking on the NeoGAF forums, known AMD leaker Kepler L2 commented on the possibility of next-generation consoles having access to the DirectX 12 Work Graphs feature, which delivers better performance and improved scalbility across complex workloads including procedural generation, particle systems and AI logic, saying that while hardware and API will be ready, it is unlikely to see widespread adoption, as the engines and tools currently in use don’t support this style of graphics programming. As such, it will be a while to see if the feature will bring significant performance improvements on consoles that go well beyond what we have already seen on PC shortly after its release.

Very little is currently known about next-generation systems from Sony and Microsoft, other than the fact that they are in the works. While rumors on the next Xbox are scarce, there’s been considerably more unconfirmed information on the PlayStation 6, which is supposedly launching in two different editions – a home console and a portable system speculated to be more powerful than the Xbox Series S that will be able to run PlayStation 5 games natively, although performance may not be great without developer intervention.



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