Although CAPCOM’s RE Engine proved to be a great engine for linear games such as Resident Evil Requiem, Monster Hunter Wilds highlighted how the engine wasn’t as good at handling open-world games. Its significant performance issues have now been fixed for the most part, and they may even be a thing of the past for future games from the Japanese publisher, judging from a recent statement.
During a Q&A session held during the publisher’s Q3 FY2025 Financial Results Conference Call, CAPCOM discussed its future PC strategy. “As of the third quarter, PC sales account for approximately 50% of total unit sales, and we expect this ratio to continue increasing. Accordingly, we will further strengthen our PC development framework,” a representative said.
Interestingly enough, this strengthening will be reinforced by the lessons learned during the game’s development, as “the technical expertise gained from addressing increasing program complexity and performance challenges in Monster Hunter Wilds will be applied to future title development.”
Needless to say, this is definitely good news. While the CAPCOM games launching this year, such as PRAGMATA and Onimusha: Way of the Sword are unlikely to be affected by the same performance issues that plagued Monster Hunter Wilds (and that sadly still affect Dragon’s Dogma 2), this technical expertise will prove to be invaluable for whichever open-world game CAPCOM decides to develop next.
Overcoming these performance challenges definitely wasn’t easy, as it required around 1 year of patches. The latest Monster Hunter Wilds patch, launched last month, reduced CPU and GPU load for better performance while adding even more content, completely addressing the two major issues at launch. With Steam reviews turning positive over the past few weeks, it definitely feels like players are coming back to the game, as producer Yuya Tokuda hoped would happen last year.
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