Firebreak Game Ready Driver Out Now; DLSS 4 Boosts Performance by 9.3X on Average

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Today, Remedy Entertainment has released FBC: Firebreak, its first cooperative multiplayer game set in the so-called Remedy Connected Universe. You can read our review-in-progress here.

NVIDIA has just released a new GeForce Game Ready driver (version 576.80) that delivers day-one optimizations for the game. The driver also fixes several bugs in many games, as noted in the official changelog:

  • Dune: Awakening: stability issues
  • EA Sports FC 25: stability issues
  • Dragon’s Dogma 2: displays shadow flicker
  • Clair Obscur: Expedition 33: stability issues
  • Enshrouded: crashes after launching game
  • Monster Hunter World: stability issues when playing in DX12 mode
  • Gray Zone Warfare: stability issues
  • Marvel Rivals: stability issues
  • Ghost of Tsushima Director’s Cut: Flickering/corruption around light sources
  • GTA V Enhanced: stability issues
  • Honor of Kings: World: stability issues
  • Forza Horizon 5: stability issues
  • Indiana Jones and the Great Circle: Image corruption

FBC: Firebreak, like Control and Alan Wake 2 before it, supports the full extent of the NVIDIA RTX suite. It integrates DLSS 4, including DLSS Super Resolution, DLSS Frame Generation, DLSS Multi Frame Generation, and DLSS Ray Reconstruction to enhance ray tracing fidelity and frame rates. Additionally, all GeForce RTX gamers benefit from the NVIDIA RTX Mega Geometry (a feature that debuted in Remedy’s Alan Wake 2, which also runs on the Northlight engine) when ray tracing is enabled, reducing CPU and GPU Bounding Volume Hierarchies build and update times and reducing VRAM consumption.

According to NVIDIA, FBC: Firebreak runs 9.3x faster on average when DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and DLSS Ray Reconstruction at 4K max settings on GeForce RTX 50 Series desktop graphics cards. Gamers equipped with the latest series of GeForce GPUs can play FBC: Firebreak with path tracing enabled at almost 200 frames per second on the GeForce RTX 5070 Ti, at nearly 250 frames per second on the GeForce RTX 5080, and at 362 frames per second on the GeForce RTX 5090.

Another NVIDIA-partnered game, id Software’s DOOM: The Dark Ages, will receive its highly anticipated path tracing update tomorrow. On top of all the aforementioned DLSS features, the game also introduces NVIDIA’s Spatial Hash Radiance Cache (SHaRC) technology, which enables the efficient computation of path-traced light; moreover, Shader Execution Reordering technology further enhances the performance of GeForce RTX GPUs. NVIDIA reports that DLSS 4 accelerates performance at 4K by an average of 6.8x on GeForce RTX 5090 and GeForce RTX 5080 cards. The flagship GPU averages 234 frames per second, while the RTX 5080 registers around 167 frames per second. Check out Wccftech’s analysis here.

In other NVIDIA DLSS updates, the vehicle combat racing game Warhammer 40,000: Speed Freeks recently exited Steam Early Access with support for DLSS Super Resolution. Later this week, Sloclap will launch the 5v5 multiplayer arcade football game REMATCH with integration for NVIDIA DLSS 4 Super Resolution, Frame Generation, and Multi Frame Generation.



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