Crimson Desert Mod Adds Grass Shadows and Reduces LOD Pop-In

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While Crimson Desert may not have received universal acclaim when it comes to the game as a whole, the same cannot be said for its technical side, which is certainly excellent when it comes to both visuals and performance. However, even the BlackSpace Engine is not without faults.

One of the main ones is the pop-in caused by the LOD (Level of Detail) system. That’s what a new Crimson Desert mod, “Improvements in Ground LOD and Polygons” by VAXIS, attempts to fix. To clarify, this won’t improve any of the pop-in seen in buildings or objects; it is instead focused on vegetation, grass, and rocks. Optionally, users can add shadow casting for all ground meshes and decals, though this may decrease performance and, in some cases, cause crashes.

If you’re looking for other ways to push Crimson Desert’s graphics even further than the base game, also check out this showcase of the Complete RT ReShade shader, created by Massihancer.

Despite initial investor worries over not-so-high critic reviews, the first single player game made by Pearl Abyss has found commercial success. It sold more than 3 million units in less than a week and recently passed 4 million units sold.

CEO Heo Jin-young commented that research and development work on a potential Nintendo Switch 2 port has already begun. The executive also talked about potential post-launch additions to Crimson Desert, like official mod support and multiplayer support, revealing that there are no concrete plans for the former, and the latter is unlikely due to technical issues (the developers would have to significantly cut down on the visual department).

Find out everything we know about the game, including our review and a link to the guides and walkthroughs hub, in the official Crimson Desert roundup available at this link.


Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief.

In the last decade, he has coordinated the overall output of Wccftech’s gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews.

Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications.

His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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