A Battlefield 6 controversy arose yesterday when Marcus Lehto, former Halo designer and Ridgeline Games’ studio general manager, revealed in a LinkedIn post that some of the studio’s developers were not credited for their work on the game.
I’m disappointed to see that many of my former teammates from Ridgeline Games were not properly credited in the recent release of Battlefield 6. These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered. Despite their significant contributions, most who were laid off were relegated to a “Special Thanks” section at the very end of the credits — and several were omitted entirely, including myself.
Out of respect for my colleagues and the awesome work they poured into this project, I want to take a moment to properly recognize them — listing their names and roles as I would have preferred them to appear in the credits.
Lehto then shared an image with their names as they should have appeared in the Battlefield 6 credits. Interestingly, his own name is among the missing ones.
Ridgeline Games was established in late 2021 as part of the big franchise shakeup that followed the underwhelming Battlefield 2042 launch and also included Respawn’s Vince Zampella as the new head of the IP. In 2023, we learned that the single player campaign of Battlefield 6 would be handled by DICE and Ridgeline Games, but the studio couldn’t pull it off and was closed down last year. Eventually, the single player was handled by Criterion and Motive, but as noted in our review of the shooter, it was by far the game’s weakest part. Fortunately for EA, the rest was the best rendition of Battlefield in years and led to record-breaking sales figures.
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