CAPCOM’s PC Strategy Is Paying Off, as Steam Revenue Increases by Over 61% While PlayStation Revenue Declines

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CAPCOM’s focus on the PC market seems to be paying off well, as the Japanese publisher reported a significant increase of its Steam revenue for the previous fiscal year.

As reported by Automaton today, the Japanese publisher recently confirmed that their Steam revenue for the April 2024 – March 2025 fiscal year increased by 61.1% over the previous fiscal year, roughly $366 million USD. This accounts for 31% of CAPCOM’s total revenue, which includes revenue for other businesses, around 10% increase over the previous fiscal year. Looking at the digital entertainment business alone, Steam revenues account for 42.1% of revenue.

With CAPCOM’s Steam revenues increasing, it’s no surprise that PlayStation sales have become a smaller part of the publisher’s revenue. In the fiscal year ending March 2025, PlayStation sales accounted for less than 10% of the company’s total revenues.

CAPCOM’s success on the PC market doesn’t come as a surprise, especially as the publisher has been focusing more and more on it in the recent past. Earlier this year, Monster Hunter Wilds’ PC release marked the first simultaneous multiplatform release for the series, and more than half of the game’s total launch window sales were on Steam. Other games from the publisher, such as Street Figther 6, continue to be extremely popular on PC as well, suggesting how the publisher is unlikely to change for the foreseeable future, for the joy of PC players who won’t have to wait for any console-exclusivity deal to end to be able to play games from the publisher.



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