Build a Rocket Boy is launching its first game, MindsEye, in around two and a half weeks. The development studio founded by former Grand Theft Auto producer Leslie Benzies has finally shared the PC system requirements that users must meet to play the game on the platform.
MindsEye is powered by Epic’s Unreal Engine 5, so its requirements are fairly in line with what we’ve seen in the genre.
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- OS: Windows 10/11 64 Bit with latest updates
- Processor: Intel Core i5-12400F / AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT 6GB VRAM
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 70 GB available space
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- OS: Windows 10/11 64 Bit with latest updates
- Processor: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce RTX 4070 / AMD Radeon RX 6800 XT 8GB VRAM
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 70 GB available space
On PC, the game will feature support for NVIDIA DLSS 4 Multi Frame Generation, guaranteeing accelerated frame rates for owners of GeForce RTX 50 Series GPUs. GeForce RTX 40 users can still enable Frame Generation, while RTX 30 and 20 users can activate Super Resolution. The integration of AMD and/or Intel upscalers hasn’t been confirmed yet, though it is likely.
Despite MindsEye Game Director Leslie Benzies’s previous work on GTA, this game won’t be an open-world extravaganza with tons of activities and content. Instead, it is a narrative-driven action/adventure thriller that aims to deliver thrilling cinematics, car chases, combat, and the like.
MindsEye also ties into Everywhere, Build a Rocket Boy’s user-generated content platform. In the future, players will be able to create UGC for this game in a way that Associate Game director Adam Whiting has compared to customer Minecraft servers. Users will also get to exploit MindsEye assets elsewhere in Everywhere’s creations.
Everywhere doesn’t have a release date yet.