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I don’t need to get too detrimental about all the pieces, however with videogames, basically, it looks like there’s this bizarre paradox. They give the impression of being increasingly more sensible – poly counts, high-resolution textures, higher physics, no matter – however correlative (or anti-correlative) to that visible constancy, it’s like videogames are much less and fewer with precise actuality. It’s all fantasy. All sci-fi. All open-world, consequence-free abandon. And all that’s effective, in measured doses, however these genres and these experiences have turn out to be the staples of the videogamer weight loss program: escapism at 60 frames per second in 4K decision.
Greg Heffernan, higher recognized by his ‘stage’ identify Cosmo D, makes video games the opposite method round. Visually, they’re summary, absurdist, supernatural – maximalist caricatures of cities and folks. However he’s extra in contact with life and ‘being’ than every other sport maker I do know. Skilled as a musician and a composer, he was initially one-third of an digital jazz band known as Archie Pelago. He began making video games after he broke his leg – confined to his mattress and his house for months, he taught himself on Unity, and launched an experimental showcase known as Saturn V after which, in 2015, his first main sport, Off-Peak.
For the final decade, Heffernan has developed his aesthetic and his dice-based RPG-esque mechanics throughout three different video games: The Norwood Suite, Tales From Off-Peak Metropolis, and Betrayal At Membership Low, all of which have greater than a 95% constructive score on Steam. Now Heffernan is again with Strikes of the Diamond Hand.

Heffernan’s video games are related – they happen in the identical world, joined by characters, occasions, and places. He additionally has a longtime and recognizable model. The video games are about music, meals, and spending time with associates. All of them happen at evening. There’s a continuing stress between artwork and commerce; pondering huge ideas or indulging in small pleasures.
Heffernan’s work is playful and expressive – I feel he’s the best stage designer on this planet, insofar as he works with, not in opposition to, the inherent strangeness of game-making instruments. Should you made a personality’s palms larger than their head, a variety of designers would possibly name {that a} mistake. Heffernan leans into the liberty and infinitude of the sport engine. If these are instruments that allow you to create something, why pull the aesthetic right down to earth?
However whereas their worlds are summary and expressionistic, thematically, Heffernan’s video games are deeply rooted within the on a regular basis and the human. Off-Peak, in the end, is about getting one thing to eat and catching a practice. The Norwood Suite takes place in a resort, the place individuals come to drink, play board video games, and commerce tales about their work. In Tales From Off-Peak Metropolis, the one actual ‘mechanic’ is making and delivering pizzas – you knead the dough, select the matters, after which courier your pizzas across the neighborhood. Betrayal at Membership Low is predicated on the erstwhile Glasslands Gallery nightclub in New York Metropolis.
And it’s at this intersection, between playful creativeness and lived-in realism, that you simply discover Strikes of the Diamond Hand. You’re a struggling artist who needs to affix the honored Circus X. Starting in a practice station, you discover a small city borough. Some individuals need to hear you sing. Others need to let you know about their day. Within the background, a neighborhood election is coming.
Like several classical RPG, each interplay is set by cube rolls – whether or not you’ve been noticed trespassing by the station’s pigeon-human hybrid safety guard and want to speak your method out of a beating, otherwise you’re asking a avenue musician the place he received his saxophone, you’ll be able to select totally different cube, buff them with gadgets, and, within the model of Yahtzee, swap two out after your flip and re-roll. It’s extra mechanics-driven than any of Heffernan’s earlier video games, however the temper and environment are as robust as ever. It looks like he’s refined the aesthetic, and now he’s perfecting the gameplay, and videogamisms, to match his world.
“I’m going to attempt to offer you this gameplay with as easy a supply as potential,” Heffernan tells me in a PCGamesN interview. “It’s such as you’re a chef. Right here’s a pleasant dish I’ve been cooking up. Give it a style. The construction of it’s extra intentionally a sport, within the sense that there’s a fail state. You possibly can lose; you might be in a state of affairs the place you’re caught. It was an actual leap of religion. However that is like my candy spot. Disco Elysium was a giant second, by way of desirous to make a sport that was non-violent however nonetheless had a variety of stress and technique. I’ve a Pavlovian response. Once I see cube, I need to test these video games out.”
Return and play Saturn V, after which work your method by means of Heffernan’s video games so as, and you may observe his growth as a sport creator. Initially, it was nearly constructing a spot, populating it, and giving the participant some type of incentive to go searching. By the point you (and Heffernan) get to Strikes of the Diamond Hand, there’s a strong cube system but in addition tighter path. When the sport begins, you’re inside a practice. Then you definitely’re on the platform. Then you’ll be able to entry the decrease flooring of the practice station. There’s no bodily gatekeeping, however the sport subtly leads you from one space and sequence to the following.
“It’s type of like a avenue stage in a Deus Ex sport,” Heffernan says. “Virtually talking, from a design perspective, it advantages that the areas are dense and tight. “The talents that I used to be studying early on had been identical to ‘how do you set property and music right into a 3D house and transfer in it?’ Finally, I received to some extent the place that was occurring in order that I might actually categorical myself in that method. Since then, I’ve realized extra of the nuts and bolts of programming. Extra patterns. Tried-and-true strategies for constructing a sport. I’ve realized the right way to work the numbers slightly extra intentionally.
“I feel I’m reaching for one thing, and I’ve been reaching for one thing, for a very long time. It’s a bit futuristic. It’s a little bit of cyberpunk. It’s a bit noir. City realness. Early ‘00s. However I don’t assume I fairly get there. I get there to some extent, however I run out of time or persistence – it’s adequate and I’ve received to get on. However I really feel like that just about incapacity to succeed in this notion of what I’m after is the model – the try is the model. The model is me attempting and never fairly getting there, each time. However so long as I hold attempting, I feel the ground is rising.”
Strikes of the Diamond Hand will launch in 4 elements. The primary is totally free – the remaining will observe all through 2025. Stylistically, it’s maybe probably the most vivid sport that Heffernan has developed. Each a part of it accommodates some vibrant, expressive flourish. However narratively and emotionally, Strikes of the Diamond Hand is tied to actuality.
“It’s about just a few issues,” Heffernan says. “One is belonging, and feeling such as you’re part of one thing that’s going to assist you, and reaching for that. Within the background there’s this mayoral election happening – it’s not a one-to-one factor, nevertheless it’s about elections basically. You’re looking for a spot in a neighborhood that’s going to assist you whereas the world is getting topsy-turvy.
“It’s circuitously referencing present occasions nevertheless it’s conscious of them, they usually’re unconsciously seeping into what I’m doing. It’s asking gamers a query: what are they prepared to do to get that feeling of neighborhood? Who do they need to assist and who will assist them again? Whereas the world is loopy and gamers desire a sense of one thing and a way of place, they needn’t lose sight of their very own selves and independence of thought, or independence of feeling. They nonetheless need to have that.
“I’m an optimist,” Heffernan continues. “I’m an optimist in artwork. I consider within the energy of the humanities to shift individuals’s views and transfer individuals. That energy could be very mysterious, and it’s not going anyplace. So long as that energy is accessible and potential, then I stay an optimist. However I’m additionally a pragmatist and a realist, so there’s the internal battle. There’s optimism but in addition questions.
“Finally, I simply see myself as an individual skilled as an artist, skilled as a musician, skilled as a composer, who makes issues and will get them executed and tries to get them as much as a typical, and I simply carry on it as a result of I prefer it, and I prefer it as a result of I care.”
The primary a part of Strikes of the Diamond Hand is out now and you may play it totally free, proper right here. The remainder of the sport might be launched all through 2025.
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